3D Virtual Worlds as Collaborative Communities Enriching Human Endeavours: Innovative Applications in e-Learning
dc.contributor.author | Dreher, Carl | |
dc.contributor.author | Reiners, Torsten | |
dc.contributor.author | Dreher, Naomi | |
dc.contributor.author | Dreher, Heinz | |
dc.date.accessioned | 2017-01-30T15:01:25Z | |
dc.date.available | 2017-01-30T15:01:25Z | |
dc.date.created | 2009-05-03T20:02:18Z | |
dc.date.issued | 2009 | |
dc.identifier.citation | Dreher, Carl and Reiners, Torsten and Dreher, Naomi and Dreher, Heinz. 2009. 3D Virtual Worlds as Collaborative Communities Enriching Human Endeavours: Innovative Applications in e-Learning, School of Information Systems Working Paper Series: no. 09.01, Curtin University of Technology, School of Information Systems. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/42683 | |
dc.description.abstract |
3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some Virtual Worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated. This promotes a rich culture of innovation surrounding this emerging technology that continually develops the capabilities of the 3D Digital Ecosystem. The collaborative culture spans both the 3D in-world environment and 2D ecosystems: for example, Web 2.0 applications such as wikis and blogs facilitate support, discussion, and documentation for user-generated innovations. Innovation in 3D Digital Ecosystems such as Second Life are applied to all domains of human endeavour that exist in the real-world, including recreation, socialisation, commerce, and education. This working paper shares the authors’ professional experience using Second Life in tertiary Information Systems/Science education and describes specific educational applications. This is followed by discussion of the benefits of 3D Digital Ecosystems for education and suggestions for future research, development, and practice. | |
dc.publisher | School of Information Systems, Curtin Business School | |
dc.title | 3D Virtual Worlds as Collaborative Communities Enriching Human Endeavours: Innovative Applications in e-Learning | |
dc.type | Working Paper | |
dcterms.source.volume | 09.01 | |
dcterms.source.series | School of Information Systems Working Paper Series | |
curtin.accessStatus | Open access | |
curtin.faculty | Curtin Business School | |
curtin.faculty | School of Information Systems |