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dc.contributor.authorGibson, David
dc.date.accessioned2017-01-30T10:38:13Z
dc.date.available2017-01-30T10:38:13Z
dc.date.created2013-12-30T20:00:32Z
dc.date.issued2011
dc.identifier.citationGibson, David. 2011. SimSchool: A Complex Systems Framework for Simulating Teaching and Learning, in S. de Freitas and P. Maharg (ed), Digital Games and Learning, pp. 63-76. New York: Continuum International Publishing.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/4330
dc.description.abstract

Models of teaching and learning must deal with the complexities of many overlapping and interacting systems. The issues are especially salient when creating computational models, simulations and games that are intended to improve teacher or school leadership education. SimSchool, a network-based training and assessment application for teachers, is an example of a computational model that represents the actions and dynamics of classrooms and offers teachers transferable practice in key instructional planning, diagnostic and interpersonal communication activities. This chapter generalizes from the example of simSchool in order to outline a complex systems framework for simulating teaching and learning.

dc.publisherContinuum International Publishing
dc.titleSimSchool: A Complex Systems Framework for Simulating Teaching and Learning
dc.typeBook Chapter
dcterms.source.startPage63
dcterms.source.endPage76
dcterms.source.titleDigital Games and Learning
dcterms.source.isbn9781441198709
dcterms.source.placeNew York, USA
dcterms.source.chapter3
curtin.department
curtin.accessStatusFulltext not available


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