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dc.contributor.authorLi, Ling
dc.contributor.authorNg, C.
dc.date.accessioned2017-01-30T15:07:39Z
dc.date.available2017-01-30T15:07:39Z
dc.date.created2010-03-08T20:03:21Z
dc.date.issued2009
dc.identifier.citationLi, Ling and Ng, Carmen. 2009. Rendering human skin using a multi-layer reflection model. International Journal of Mathematics and Computers in Simulation. 1 (3): pp. 44-53.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/43445
dc.description.abstract

A key element to creating realistic images is the appearance of surfaces. In order to overcome the artificial look of synthetic humans, human skin has to be modelled in all its variety. A new physically-based skin reflection model is presented in this paper to render a diverse selection of skin complexions. The reflection model is based on steady-state light transport theory in multi-layered skin tissue. A three-layer simulation model has been developed to capture the effect of natural sebum on skin appearance. Sebum is found over most parts of the body, causing skin to look more specular, depending on the viewing conditions. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the three layers. The resultant reflection consists of the specular reflection due to the Fresnel effect, as well as the diffuse reflection from subsurface scattering. The Monte Carlo method isused to simulate the propagation of light in skin tissue. Various effects like scattering, absorption, reflection and transmission have been taken into account. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.

dc.publisherWorld Scientific and Engineering Academy and Society (WSEAS)
dc.subjectMulti-layer - reflection
dc.subjectsubsurface scattering
dc.subjectskin optics
dc.subjectlight transport
dc.titleRendering human skin using a multi-layer reflection model
dc.typeJournal Article
dcterms.source.volume3
dcterms.source.number1
dcterms.source.startPage44
dcterms.source.endPage53
dcterms.source.issn19980159
dcterms.source.titleInternational journal of mathematics and computers in simulation
curtin.note

Published by the World Scientific and Engineering Academy and Society (WSEAS)

curtin.accessStatusOpen access
curtin.facultySchool of Science and Computing
curtin.facultyDepartment of Computing
curtin.facultyFaculty of Science and Engineering


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