Solid modelling in a virtual reality environment
dc.contributor.author | Zhong, Y. | |
dc.contributor.author | Shirinzadeh, B. | |
dc.contributor.author | Ma, W. | |
dc.date.accessioned | 2017-01-30T15:15:52Z | |
dc.date.available | 2017-01-30T15:15:52Z | |
dc.date.created | 2012-12-03T07:24:56Z | |
dc.date.issued | 2005 | |
dc.identifier.citation | Zhong, Yongmin and Shirinzadeh, Bijian and Ma, Weiyin. 2005. Solid modelling in a virtual reality environment. The Visual Computer. 21 (1-2): pp. 17-40. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/44708 | |
dc.identifier.doi | 10.1007/s00371-004-0268-9 | |
dc.description.abstract |
This paper presents a constraint-based methodology for intuitive and precise solid modelling in a virtual reality (VR) environment. A hierarchically structured and constraint based data model is developed to support solid modelling in the VR environment. A constraint reasoning engine is also developed to automatically deduce allowable motions for precise constraint-based 3D manipulations. A prototype system of product modelling has been successfully developed, and experimental results demonstrate the advantage of precise solid modelling through constraint-based manipulation in virtual environments. | |
dc.publisher | Springer Verlag | |
dc.subject | solid modelling | |
dc.subject | virtual reality | |
dc.subject | constraint-based manipulations | |
dc.subject | model representation | |
dc.title | Solid modelling in a virtual reality environment | |
dc.type | Journal Article | |
dcterms.source.volume | 21 | |
dcterms.source.number | 1-2 | |
dcterms.source.startPage | 17 | |
dcterms.source.endPage | 40 | |
dcterms.source.issn | 0178-2789 | |
dcterms.source.title | The Visual Computer | |
curtin.department | ||
curtin.accessStatus | Fulltext not available |