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dc.contributor.authorZhong, Y.
dc.contributor.authorShirinzadeh, B.
dc.contributor.authorMa, W.
dc.date.accessioned2017-01-30T15:15:52Z
dc.date.available2017-01-30T15:15:52Z
dc.date.created2012-12-03T07:24:56Z
dc.date.issued2005
dc.identifier.citationZhong, Yongmin and Shirinzadeh, Bijian and Ma, Weiyin. 2005. Solid modelling in a virtual reality environment. The Visual Computer. 21 (1-2): pp. 17-40.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/44708
dc.identifier.doi10.1007/s00371-004-0268-9
dc.description.abstract

This paper presents a constraint-based methodology for intuitive and precise solid modelling in a virtual reality (VR) environment. A hierarchically structured and constraint based data model is developed to support solid modelling in the VR environment. A constraint reasoning engine is also developed to automatically deduce allowable motions for precise constraint-based 3D manipulations. A prototype system of product modelling has been successfully developed, and experimental results demonstrate the advantage of precise solid modelling through constraint-based manipulation in virtual environments.

dc.publisherSpringer Verlag
dc.subjectsolid modelling
dc.subjectvirtual reality
dc.subjectconstraint-based manipulations
dc.subjectmodel representation
dc.titleSolid modelling in a virtual reality environment
dc.typeJournal Article
dcterms.source.volume21
dcterms.source.number1-2
dcterms.source.startPage17
dcterms.source.endPage40
dcterms.source.issn0178-2789
dcterms.source.titleThe Visual Computer
curtin.department
curtin.accessStatusFulltext not available


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