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dc.contributor.authorVoulgari, I.
dc.contributor.authorKomis, V.
dc.contributor.authorSampson, Demetrios
dc.date.accessioned2017-01-30T15:21:07Z
dc.date.available2017-01-30T15:21:07Z
dc.date.created2015-11-04T20:00:34Z
dc.date.issued2014
dc.identifier.citationVoulgari, I. and Komis, V. and Sampson, D. 2014. Player motivations in massively multiplayer online games, in Proceedings of 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014), Jul 7-10 2014, pp. pp. 238-239. Athens: Institute of Electrical and Electronics Engineers.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/45460
dc.identifier.doi10.1109/ICALT.2014.75
dc.description.abstract

© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multiplayer Online Games (MMOGs). We employ a mixed method research (qualitative and quantitative approach) and identify aspects of MMOGs that motivate players, such as the sociability, the achievement, the challenges, the competition, and elements increasing immersion. We situate the findings within a learning context and discuss how these aspects further increase the effectiveness of a learning environment.

dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.titlePlayer motivations in massively multiplayer online games
dc.typeConference Paper
dcterms.source.startPage238
dcterms.source.endPage239
dcterms.source.titleProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
dcterms.source.seriesProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
dcterms.source.isbn9781479940387
curtin.departmentSchool of Education
curtin.accessStatusFulltext not available


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