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    Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists

    Access Status
    Fulltext not available
    Authors
    Ballagas, R.
    Kuntze, A.
    Walz, Steffen P
    Date
    2008
    Type
    Conference Paper
    
    Metadata
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    Citation
    Ballagas, R. and Kuntze, A. and Walz, S.P 2008. Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists, pp. 244-261.
    Source Title
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    DOI
    10.1007/978-3-540-79576-6_15
    ISBN
    3540795758
    School
    School of Design and Art
    URI
    http://hdl.handle.net/20.500.11937/46188
    Collection
    • Curtin Research Publications
    Abstract

    REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games. © 2008 Springer-Verlag Berlin Heidelberg.

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