Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
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Authors
Ballagas, R.
Kuntze, A.
Walz, Steffen P
Date
2008Type
Conference Paper
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Ballagas, R. and Kuntze, A. and Walz, S.P 2008. Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists, pp. 244-261.
Source Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISBN
School
School of Design and Art
Collection
Abstract
REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games. © 2008 Springer-Verlag Berlin Heidelberg.
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