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dc.contributor.authorBallagas, R.
dc.contributor.authorKuntze, A.
dc.contributor.authorWalz, Steffen P
dc.date.accessioned2017-01-30T15:25:39Z
dc.date.available2017-01-30T15:25:39Z
dc.date.created2016-09-12T08:37:07Z
dc.date.issued2008
dc.identifier.citationBallagas, R. and Kuntze, A. and Walz, S.P 2008. Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists, pp. 244-261.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/46188
dc.identifier.doi10.1007/978-3-540-79576-6_15
dc.description.abstract

REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games. © 2008 Springer-Verlag Berlin Heidelberg.

dc.titleGaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
dc.typeConference Paper
dcterms.source.volume5013 LNCS
dcterms.source.startPage244
dcterms.source.endPage261
dcterms.source.titleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dcterms.source.seriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dcterms.source.isbn3540795758
curtin.departmentSchool of Design and Art
curtin.accessStatusFulltext not available


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