Curtin University Homepage
  • Library
  • Help
    • Admin

    espace - Curtin’s institutional repository

    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item

    NGS: An application layer network game simulator

    20019_downloaded_stream_7.pdf (146.8Kb)
    Access Status
    Open access
    Authors
    Webb, Steven
    Lau, William
    Soh, Sieteng
    Date
    2006
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Webb, Steven and Lau, William and Soh, Sieteng. 2006. : NGS: An application layer network game simulator, in Wong, K.K.W. and Cole, L.C.C. and Pisian, Y. (ed), Joint International Conference on CyberGames and Interactive Entertainment, 4-6 December 2006, pp. 15-22. Perth, Western Australia: Murdoch University.
    Source Title
    IE '06: Procedings of the 3rd Australasian conference on Interactive entertainment
    Source Conference
    Joint International Conference on CyberGames and Interactive Entertainment
    Faculty
    Faculty of Engineering and Computing
    Division of Engineering, Science and Computing
    Department of Computing
    URI
    http://hdl.handle.net/20.500.11937/47551
    Collection
    • Curtin Research Publications
    Abstract

    In the last five years the popularity of Massively Multiplayer Online Games (MMOGs) has exploded. Unfortunately, the demand has far outweighed the resources developers can provide. Many MMOGs are suffering from scalability issues, resulting in sharding, down time, and server crashes. To solve these problems, the research community is investigating peer-to-peer (P2P) overlay networks to support MMOGs, as P2P networks are theoretically and practically scalable. The majority of analysis of P2P gaming architectures has been qualitative, making it difficult to understand the strengths and weaknesses of each system. This is partially due to the lack of appropriate simulation tools. To address this problem we have developed an application layer network game simulator - NGS - for modelling network game architectures. NGS includes mechanisms to collect quantitative metrics, which may then be used to perform comparisons with other architectures. NGS is flexible enough to model Client/Server, Region based, Neighbour based, and hybrid architectures. It is extensible and modular, and will enable the research community to evaluate the benefits and weaknesses of existing and new network gaming architectures. Results demonstrating the extensibility and performance of NGS, and comparisons of the performance of several different architectures are included.

    Related items

    Showing items related by title, author, creator and subject.

    • Referee-based architectures for massively multiplayer online games
      Webb, Steven Daniel (2010)
      Network computer games are played amongst players on different hosts across the Internet. Massively Multiplayer Online Games (MMOG) are network games in which thousands of players participate simultaneously in each instance ...
    • RACS: A referee anti-cheat scheme for P2P gaming
      Webb, Steven; Soh, Sieteng; Lau, William (2007)
      Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively Multiplayer Online Games (MMOG); however, they increase the possibility of cheating. Existing P2P cheat solutions only ...
    • Enhanced Mirrored Servers for Network Games
      Webb, Steven; Soh, Sieteng; Lau, William (2007)
      The Mirrored Server (MS) architecture uses multiple mirrored servers across multiple locations to alleviate the bandwidth bottleneck in the Client/Server (C/S) architecture. Each mirror receives and multicasts player ...
    Advanced search

    Browse

    Communities & CollectionsIssue DateAuthorTitleSubjectDocument TypeThis CollectionIssue DateAuthorTitleSubjectDocument Type

    My Account

    Admin

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular Authors

    Follow Curtin

    • 
    • 
    • 
    • 
    • 

    CRICOS Provider Code: 00301JABN: 99 143 842 569TEQSA: PRV12158

    Copyright | Disclaimer | Privacy statement | Accessibility

    Curtin would like to pay respect to the Aboriginal and Torres Strait Islander members of our community by acknowledging the traditional owners of the land on which the Perth campus is located, the Whadjuk people of the Nyungar Nation; and on our Kalgoorlie campus, the Wongutha people of the North-Eastern Goldfields.