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dc.contributor.authorWebb, Steven
dc.contributor.authorLau, William
dc.contributor.authorSoh, Sieteng
dc.date.accessioned2017-01-30T15:34:07Z
dc.date.available2017-01-30T15:34:07Z
dc.date.created2008-11-12T23:32:10Z
dc.date.issued2006
dc.identifier.citationWebb, Steven and Lau, William and Soh, Sieteng. 2006. : NGS: An application layer network game simulator, in Wong, K.K.W. and Cole, L.C.C. and Pisian, Y. (ed), Joint International Conference on CyberGames and Interactive Entertainment, 4-6 December 2006, pp. 15-22. Perth, Western Australia: Murdoch University.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/47551
dc.description.abstract

In the last five years the popularity of Massively Multiplayer Online Games (MMOGs) has exploded. Unfortunately, the demand has far outweighed the resources developers can provide. Many MMOGs are suffering from scalability issues, resulting in sharding, down time, and server crashes. To solve these problems, the research community is investigating peer-to-peer (P2P) overlay networks to support MMOGs, as P2P networks are theoretically and practically scalable. The majority of analysis of P2P gaming architectures has been qualitative, making it difficult to understand the strengths and weaknesses of each system. This is partially due to the lack of appropriate simulation tools. To address this problem we have developed an application layer network game simulator - NGS - for modelling network game architectures. NGS includes mechanisms to collect quantitative metrics, which may then be used to perform comparisons with other architectures. NGS is flexible enough to model Client/Server, Region based, Neighbour based, and hybrid architectures. It is extensible and modular, and will enable the research community to evaluate the benefits and weaknesses of existing and new network gaming architectures. Results demonstrating the extensibility and performance of NGS, and comparisons of the performance of several different architectures are included.

dc.publisherMurdoch University
dc.subjectMMOG
dc.subjectSimulation
dc.subjectPeer-to-peer
dc.titleNGS: An application layer network game simulator
dc.typeConference Paper
dcterms.source.startPage15
dcterms.source.endPage22
dcterms.source.titleIE '06: Procedings of the 3rd Australasian conference on Interactive entertainment
dcterms.source.seriesACM International Conference Proceeding Series
dcterms.source.conferenceJoint International Conference on CyberGames and Interactive Entertainment
dcterms.source.conference-start-date4-6 December 2006
dcterms.source.conferencelocationPerth, Western Australia
dcterms.source.placePerth
curtin.identifierEPR-2149
curtin.accessStatusOpen access
curtin.facultyFaculty of Engineering and Computing
curtin.facultyDivision of Engineering, Science and Computing
curtin.facultyDepartment of Computing


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