Gamicards - An alternative method for paper-prototyping the design of gamified systems
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Authors
Ferro, L.
Walz, Steffen
Greuter, S.
Date
2014Type
Conference Paper
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Ferro, L. and Walz, S. and Greuter, S. 2014. Gamicards - An alternative method for paper-prototyping the design of gamified systems, in Pisan, Y. and Sqouros, M. and Marsh, T. (ed), Proceedings of the 13th International Conference: Entertainment Computing (ICEC), Oct 1-3 2014, pp. 11-18. Berlin: International Federation for Information Processing (IFIP).
Source Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN
School
School of Design and Art
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Abstract
This paper introduces an early prototype concept known as Gamicards, for use in the design of gamified systems. With the popularity of gamified approaches and the varying knowledge of designers of these systems, not enough resources exist that can assist to guide designers through the process, ensuring important elements (such as motivation) are considered. Gamicards are an early prototype deck of cards that are designed to provide a resource for designers from a range of different backgrounds and knowledge of gamified design, with the intention to develop more meaningful gamified approaches.
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