Gamicards - An alternative method for paper-prototyping the design of gamified systems
MetadataShow full item record
This paper introduces an early prototype concept known as Gamicards, for use in the design of gamified systems. With the popularity of gamified approaches and the varying knowledge of designers of these systems, not enough resources exist that can assist to guide designers through the process, ensuring important elements (such as motivation) are considered. Gamicards are an early prototype deck of cards that are designed to provide a resource for designers from a range of different backgrounds and knowledge of gamified design, with the intention to develop more meaningful gamified approaches.
Showing items related by title, author, creator and subject.
Teräs, H.; Teräs, Marko; Reiners, Torsten (2014)Gamification is one of today’s hot topics in education. However, the concept is new and sometimes gets mixed up with others, such as virtual worlds or game-based learning. Understanding of what gamification actually is ...
Theory-Based Design and Development of a Socially Connected, Gamified Mobile App for Men About Breastfeeding (Milk Man)White, B.; Martin, A.; White, J.; Burns, S.; Maycock, B.; Giglia, R.; Scott, Jane (2016)BACKGROUND: Despite evidence of the benefits of breastfeeding, <15% of Australian babies are exclusively breastfed to the recommended 6 months. The support of the father is one of the most important factors in breastfeeding ...
Towards personalised, gamified systems: An investigation into game design, personality and player typologiesFerro, L.; Walz, Steffen; Greuter, S. (2013)With the rise of Gamification, the boundaries between play and games on the one hand, and everyday life on the other are being challenged, and as a result game play is entering the realm of everyday life. We believe that ...