Curtin University Homepage
  • Library
  • Help
    • Admin

    espace - Curtin’s institutional repository

    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item

    Gamicards - An alternative method for paper-prototyping the design of gamified systems

    Access Status
    Fulltext not available
    Authors
    Ferro, L.
    Walz, Steffen
    Greuter, S.
    Date
    2014
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Ferro, L. and Walz, S. and Greuter, S. 2014. Gamicards - An alternative method for paper-prototyping the design of gamified systems, in Pisan, Y. and Sqouros, M. and Marsh, T. (ed), Proceedings of the 13th International Conference: Entertainment Computing (ICEC), Oct 1-3 2014, pp. 11-18. Berlin: International Federation for Information Processing (IFIP).
    Source Title
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    DOI
    10.1007/978-3-662-45212-7_2
    ISSN
    0302-9743
    School
    School of Design and Art
    URI
    http://hdl.handle.net/20.500.11937/47653
    Collection
    • Curtin Research Publications
    Abstract

    This paper introduces an early prototype concept known as Gamicards, for use in the design of gamified systems. With the popularity of gamified approaches and the varying knowledge of designers of these systems, not enough resources exist that can assist to guide designers through the process, ensuring important elements (such as motivation) are considered. Gamicards are an early prototype deck of cards that are designed to provide a resource for designers from a range of different backgrounds and knowledge of gamified design, with the intention to develop more meaningful gamified approaches.

    Related items

    Showing items related by title, author, creator and subject.

    • Towards personalised, gamified systems: An investigation into game design, personality and player typologies
      Ferro, L.; Walz, Steffen; Greuter, S. (2013)
      With the rise of Gamification, the boundaries between play and games on the one hand, and everyday life on the other are being challenged, and as a result game play is entering the realm of everyday life. We believe that ...
    • Gamification of Information System Testing-Design Consideration through focus group discussion
      Memar, Navid; Krishna, Aneesh; McMeekin, David; Tan, Tele (2017)
      This paper presents the design consideration of gamifying Information System Testing through results obtained from various focus group sessions with software developers and testers. The intention is to provide new testing ...
    • Giving virtual world learning a pedagogical boost with a gamified authentic learning design
      Teräs, H.; Teräs, Marko; Reiners, Torsten (2014)
      Gamification is one of today’s hot topics in education. However, the concept is new and sometimes gets mixed up with others, such as virtual worlds or game-based learning. Understanding of what gamification actually is ...
    Advanced search

    Browse

    Communities & CollectionsIssue DateAuthorTitleSubjectDocument TypeThis CollectionIssue DateAuthorTitleSubjectDocument Type

    My Account

    Admin

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular Authors

    Follow Curtin

    • 
    • 
    • 
    • 
    • 

    CRICOS Provider Code: 00301JABN: 99 143 842 569TEQSA: PRV12158

    Copyright | Disclaimer | Privacy statement | Accessibility

    Curtin would like to pay respect to the Aboriginal and Torres Strait Islander members of our community by acknowledging the traditional owners of the land on which the Perth campus is located, the Whadjuk people of the Nyungar Nation; and on our Kalgoorlie campus, the Wongutha people of the North-Eastern Goldfields.