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    Gamification of Information System Testing-Design Consideration through focus group discussion

    Access Status
    Fulltext not available
    Authors
    Memar, Navid
    Krishna, Aneesh
    McMeekin, David
    Tan, Tele
    Date
    2017
    Type
    Conference Paper
    
    Metadata
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    Citation
    Memar, N. and Krishna, A. and McMeekin, D. and Tan, T. 2017. Gamification of Information System Testing-Design Consideration through focus group discussion, 26th International Conference On Information Systems Development.
    Source Conference
    26th International Conference On Information Systems Development
    School
    School of Civil and Mechanical Engineering (CME)
    URI
    http://hdl.handle.net/20.500.11937/67914
    Collection
    • Curtin Research Publications
    Abstract

    This paper presents the design consideration of gamifying Information System Testing through results obtained from various focus group sessions with software developers and testers. The intention is to provide new testing strategies and tools that can help Information System testing to be more efficient while providing an engaging and rewarding test environment for the tester. Gamification may be a solution to raise testers’ engagement in, as it can potentially remedy the high degree of repetition and ensuing boredom for a tester in the testing phase. Findings, suggest that gamification may be an element to advance the testing efficiency. Moreover, system and task knowledge, the objectives of the actual system, time constraints and required tools for performing testing task are essential to have an efficient testing performance. Participants stated that points, levels, meaningful gifts, progressions, provision of choice and feedback are the main elements a gamified testing platform should have.

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