The Missing Scholarship Behind Virtual Heritage Infrastructures
dc.contributor.author | Champion, Erik | |
dc.date.accessioned | 2017-10-30T08:16:22Z | |
dc.date.available | 2017-10-30T08:16:22Z | |
dc.date.created | 2017-10-30T08:03:06Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Champion, E. 2016. The Missing Scholarship Behind Virtual Heritage Infrastructures, 14th Eurographics Workshop on Graphics and Cultural Heritage, Heritage Communications session, Oct 5-7 2016, pp. 57-65. Genova, Italy: GCH. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/57284 | |
dc.identifier.doi | 10.2312/gch.20161383 | |
dc.description.abstract |
This theoretical position paper outlines four key issues blocking the development of effective 3D models that would be suitable for the aims and objectives of virtual heritage infrastructures. It suggests that a real-time game environment which composes levels at runtime from streaming multimédia components would offer advantages in terms of editing, customisation and personalisation. The paper concludes with three recommendations for virtual heritage infrastructures. | |
dc.title | The Missing Scholarship Behind Virtual Heritage Infrastructures | |
dc.type | Conference Paper | |
dcterms.source.startPage | 57 | |
dcterms.source.endPage | 65 | |
dcterms.source.title | Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage | |
dcterms.source.series | Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage | |
dcterms.source.isbn | 978-3-03868-011-6 | |
dcterms.source.conference | Eurographics Workshop on Graphics and Cultural Heritage | |
dcterms.source.place | Genoa Italy | |
curtin.department | School of Media, Culture and Creative Arts | |
curtin.accessStatus | Fulltext not available |
Files in this item
Files | Size | Format | View |
---|---|---|---|
There are no files associated with this item. |