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    A surround display warp-mesh utility to enhance player engagement

    Access Status
    Fulltext not available
    Authors
    Henden, C.
    Champion, Erik
    Muhlberger, R.
    Jacobson, J.
    Date
    2008
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Henden, C. and Champion, E. and Muhlberger, R. and Jacobson, J. 2008. A surround display warp-mesh utility to enhance player engagement, pp. 46-56.
    Source Title
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    DOI
    10.1007/978-3-540-89222-9-6
    ISBN
    3540892214
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/5777
    Collection
    • Curtin Research Publications
    Abstract

    Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a more accurate view of the virtual world and therefore a heightened sense of immersion. However, most commercially available surround displays are expensive and complex. We developed a low-cost alternative, which uses a standard digital projector, a hemispherical mirror, and any roughly spherical or cylindrical screen. The software can handle irregular surfaces and will be open-sourced in the next release of the CaveUT/VRGL freeware. We also conducted a pilot study comparing game play in our prototype and game play with a standard desktop monitor. Players using the surround display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment © 2009 Springer Berlin Heidelberg.

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