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    Playing games with observation, dependency and agency in a new environment for making construals

    Access Status
    Fulltext not available
    Authors
    Beynon, M.
    Boyatt, R.
    Foss, J.
    Hall, C.
    Hudnott, E.
    Pope, N.
    Russ, S.
    Macleod, H.
    Alimisis, D.
    Alimisi, R.
    Zoulias, E.
    Jormanainen, I.
    Toivonen, T.
    Kommers, Piet
    Tomcsanyi, P.
    Winczer, M.
    Date
    2016
    Type
    Conference Paper
    
    Metadata
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    Citation
    Beynon, M. and Boyatt, R. and Foss, J. and Hall, C. and Hudnott, E. and Pope, N. and Russ, S. et al. 2016. Playing games with observation, dependency and agency in a new environment for making construals, 9th International Conference on Interactive Technologies and Games, iTAG 2016, pp. 21-28.
    Source Title
    Proceedings - 2016 International Conference on Interactive Technologies and Games: EduRob in Conjunction with iTAG 2016, iTAG 2016
    Source Conference
    9th International Conference on Interactive Technologies and Games, iTAG 2016
    DOI
    10.1109/iTAG.2016.11
    ISBN
    978-1-5090-3739-1
    School
    School of Information Systems
    URI
    http://hdl.handle.net/20.500.11937/62643
    Collection
    • Curtin Research Publications
    Abstract

    © 2016 IEEE.Making construals is a new digital skill that complements conventional programming. Its primary focus is on using computer-related technology to stage interactive experience of unprecedented richness and subtlety. This paper is a tutorial on the latest version of an instrument for making construals developed in the ongoing EU Erasmus+ CONSTRUIT! project. Its principal theme is the re-creation of "the OXO laboratory" - an interactive environment in which variants of the game of noughts-and-crosses can be freely designed and evaluated.

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