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dc.contributor.authorGunness, Aneeshta
dc.contributor.authorDickinson, Sonia
dc.contributor.authorMcNair, Hamish
dc.date.accessioned2018-08-08T04:41:01Z
dc.date.available2018-08-08T04:41:01Z
dc.date.created2018-08-08T03:50:32Z
dc.date.issued2018
dc.identifier.citationGunness, A. and Dickinson, S. and McNair, H. 2018. Engaging Higher Education Learners With Transmedia Play. Journal of Marketing Education.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/68335
dc.identifier.doi10.1177/0273475318775138
dc.description.abstract

This article documents the application of transmedia play in a higher education business context, providing a case study of how transmedia play can be infused into an undergraduate marketing course. We share our findings regarding learner experience and engagement, detailing results from structured interviews with 22 course participants. Evidence shows that the transmedia approach has value and can be successfully enacted in an undergraduate course to create connected learning opportunities and elicit cognitive, affective, and behavioral engagement. However, we note that the participatory nature of the pedagogy did create challenges for digital novices. In order to transition digital novices from peripheral to full participants in a transmedia learning community context, further research is warranted.

dc.titleEngaging Higher Education Learners With Transmedia Play
dc.typeJournal Article
dcterms.source.volumeonline
dcterms.source.startPage1
dcterms.source.endPage11
dcterms.source.issn0273-4753
dcterms.source.titleJournal of Marketing Education
curtin.departmentSchool of Marketing
curtin.accessStatusFulltext not available


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