Show simple item record

dc.contributor.authorGibson, David
dc.date.accessioned2018-08-08T04:43:02Z
dc.date.available2018-08-08T04:43:02Z
dc.date.created2018-08-08T03:50:50Z
dc.date.issued2014
dc.identifier.citationGibson, D. 2014. Affective processes as network hubs. Lecture Notes in Computer Science. 8750: pp. 148-166.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/69969
dc.identifier.doi10.1007/978-3-319-12973-0_9
dc.description.abstract

The practical problems of designing and coding a web-based flight simulator for teachers has led to a ‘three-tier plus environment’ model (COVE model) for a software agent’s cognition (C), psychologicsal (O), physical (V) processes and responses to tasks and interpersonal relationships within a learning environment (E). The purpose of this article is to introduce how some of the COVE model layers represent preconscious processing hubs in an AI human-agent’s representation of learning in a serious game, and how an application of the Five Factor Model of psychology in the O layer determines the scope of dimensions for a practical computational model of affective processes. The article illustrates the model with the classroom-learning context of the simSchool application (www.simschool.org); presents details of the COVE model of an agent’s reactions to academic tasks; discusses the theoretical foundations; and outlines the research-based real world impacts from external validation studies as well as new testable hypotheses of simSchool.

dc.publisherSpringer
dc.titleAffective processes as network hubs
dc.typeJournal Article
dcterms.source.volume8750
dcterms.source.startPage148
dcterms.source.endPage166
dcterms.source.issn0302-9743
dcterms.source.titleLecture Notes in Computer Science
curtin.note

The final publication is available at Springer via 10.1007/978-3-319-12973-0_9

curtin.departmentCurtin Teaching and Learning (CTL)
curtin.accessStatusOpen access


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record