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dc.contributor.authorGibson, David
dc.contributor.authorOgata, H.
dc.date.accessioned2018-12-13T09:15:17Z
dc.date.available2018-12-13T09:15:17Z
dc.date.created2018-12-12T02:46:52Z
dc.date.issued2018
dc.identifier.citationGibson, D. and Ogata, H. 2018. Section Introduction: Games, Simulations and Emerging Technologies. In Second Handbook of Information Technology in Primary and Secondary Education, 879-886. Switzerland: Springer.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/73046
dc.identifier.doi10.1007/978-3-319-53803-7_104-1
dc.description.abstract

This introduction to a section of the International Handbook of Information Technology in Primary and Secondary Education introduces concepts from educational data science that are central to researching and understanding games, simulations and emerging technologies. It then outlines briefly each of the chapters in the section.

dc.publisherSpringer
dc.titleSection Introduction: Games, Simulations and Emerging Technologies
dc.typeBook Chapter
dcterms.source.startPage879
dcterms.source.endPage886
dcterms.source.titleSecond Handbook of Information Technology in Primary and Secondary Education
dcterms.source.isbn978-3-319-71053-2
dcterms.source.placeSwitzerland
dcterms.source.chapter88
curtin.departmentCurtin Teaching and Learning (CTL)
curtin.accessStatusFulltext not available


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