Section Introduction: Games, Simulations and Emerging Technologies
dc.contributor.author | Gibson, David | |
dc.contributor.author | Ogata, H. | |
dc.date.accessioned | 2018-12-13T09:15:17Z | |
dc.date.available | 2018-12-13T09:15:17Z | |
dc.date.created | 2018-12-12T02:46:52Z | |
dc.date.issued | 2018 | |
dc.identifier.citation | Gibson, D. and Ogata, H. 2018. Section Introduction: Games, Simulations and Emerging Technologies. In Second Handbook of Information Technology in Primary and Secondary Education, 879-886. Switzerland: Springer. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/73046 | |
dc.identifier.doi | 10.1007/978-3-319-53803-7_104-1 | |
dc.description.abstract |
This introduction to a section of the International Handbook of Information Technology in Primary and Secondary Education introduces concepts from educational data science that are central to researching and understanding games, simulations and emerging technologies. It then outlines briefly each of the chapters in the section. | |
dc.publisher | Springer | |
dc.title | Section Introduction: Games, Simulations and Emerging Technologies | |
dc.type | Book Chapter | |
dcterms.source.startPage | 879 | |
dcterms.source.endPage | 886 | |
dcterms.source.title | Second Handbook of Information Technology in Primary and Secondary Education | |
dcterms.source.isbn | 978-3-319-71053-2 | |
dcterms.source.place | Switzerland | |
dcterms.source.chapter | 88 | |
curtin.department | Curtin Teaching and Learning (CTL) | |
curtin.accessStatus | Fulltext not available |