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dc.contributor.authorWoods, Andrew
dc.contributor.authorOliver, Nick
dc.contributor.authorBourke, Paul
dc.contributor.authorGreen, Jeremy
dc.contributor.authorPaterson, Alistair
dc.contributor.editorMcCarthy, John K
dc.contributor.editorBenjamin, Jonathan
dc.contributor.editorWinton, Trevor
dc.contributor.editorvan Duivenvoorde, Wendy
dc.date.accessioned2019-04-07T01:22:59Z
dc.date.available2019-04-07T01:22:59Z
dc.date.issued2019
dc.identifier.citationWoods, A. and Oliver, N. and Bourke, P. and Green, J. and Paterson, A. Beacon Virtua: A Virtual Reality Simulation Detailing the Recent and Shipwreck History of Beacon Island, Western Australia, in McCarthy, J.K. and Benjamin, J. and Winton, T. and van Duivenvoorde, W. (eds), 3D Recording and Interpretation for Maritime Archaeology, pp.197-210. Switzerland: Springer.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/75206
dc.identifier.doi10.1007/978-3-030-03635-5_13
dc.description.abstract

Beacon Virtua is a project to document and virtually preserve a historically significant offshore island as a virtual reality experience. In 1629, survivors of the wreck of VOC ship Batavia took refuge on Beacon Island, Western Australia, followed by a mutiny and massacre. In the 1950s the island became the base of a successful fishing industry, and in 1963 human remains from Batavia were located. The fishing community has recently been moved off the island to protect and preserve the site and allow a thorough archaeological investigation of the island. Beacon Virtua exposes users to the history of both the shipwreck survivors and the fishing community. The project uses the virtual environment development software Unity to present a simulation of the island, with 3D models of buildings and jetties, photogrammetric 3D reconstructions of graves and other features, 360° photographic panoramas, and information on the history of the island. The experience has been made available on a wide range of different platforms including via a web-page, as part of an exhibition, and on head mounted displays (VR headsets). This chapter discusses the features included in Beacon Virtua, the storytelling techniques used in the simulation, the challenges encountered and solutions used during the project.

dc.languageEnglish
dc.publisherSpringer
dc.relation.urihttp://www.springer.com/
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject3D Visualization
dc.subjectBeacon Virtua
dc.subjectMaritime Landscape
dc.subjectStorytelling
dc.subjectUnity
dc.subjectVirtual Reality
dc.titleBeacon Virtua: A Virtual Reality Simulation Detailing the Recent and Shipwreck History of Beacon Island, Western Australia
dc.typeBook Chapter
dcterms.source.volume31
dcterms.source.startPage197
dcterms.source.endPage210
dcterms.source.title3D Recording and Interpretation for Maritime Archaeology
dcterms.source.seriesCoastal Research Library book series
dcterms.source.isbn978-3-030-03635-5
dcterms.source.placeSwitzerland
dcterms.source.chapter13
dc.date.updated2019-04-07T01:22:59Z
curtin.departmentHumanities Research and Graduate Studies
curtin.accessStatusOpen access
curtin.facultyFaculty of Humanities


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