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    Otherness of place: Game-based interaction and learning in virtual heritage projects

    Access Status
    Fulltext not available
    Authors
    Champion, Erik
    Date
    2008
    Type
    Journal Article
    
    Metadata
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    Citation
    Champion, E.M. 2008. Otherness of place: Game-based interaction and learning in virtual heritage projects. International Journal of Heritage Studies. 14 (3): pp. 210-228.
    Source Title
    International Journal of Heritage Studies
    DOI
    10.1080/13527250801953686
    ISSN
    1352-7258
    Faculty
    Faculty of Humanities
    School
    School of Media, Creative Arts and Social Inquiry
    URI
    http://hdl.handle.net/20.500.11937/75429
    Collection
    • Curtin Research Publications
    Abstract

    When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, construction or revocation of places of cultural significance. In this paper I will argue that while computer games do appear to be more successful learning environments than their critics give them credit for, the learning gained from using them is particularly dangerous in terms of the objectives of virtual heritage. I further suggest that computer games offer particular advantages over traditional virtual environment technology but that their typical modes of interaction must be re-examined, especially in relation to the notion of place.

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