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dc.contributor.authorChampion, Erik
dc.identifier.citationChampion, E.M. 2008. Otherness of place: Game-based interaction and learning in virtual heritage projects. International Journal of Heritage Studies. 14 (3): pp. 210-228.

When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, construction or revocation of places of cultural significance. In this paper I will argue that while computer games do appear to be more successful learning environments than their critics give them credit for, the learning gained from using them is particularly dangerous in terms of the objectives of virtual heritage. I further suggest that computer games offer particular advantages over traditional virtual environment technology but that their typical modes of interaction must be re-examined, especially in relation to the notion of place.

dc.publisherTaylor Francis
dc.subjectArts & Humanities
dc.subjectSocial Sciences
dc.subjectHumanities, Multidisciplinary
dc.subjectSocial Sciences, Interdisciplinary
dc.subjectArts & Humanities - Other Topics
dc.subjectSocial Sciences - Other Topics
dc.subjectVirtual Heritage
dc.subjectComputer Games
dc.subjectSerious Learning
dc.titleOtherness of place: Game-based interaction and learning in virtual heritage projects
dc.typeJournal Article
dcterms.source.titleInternational Journal of Heritage Studies
dcterms.source.placeUnited Kingdom
curtin.departmentSchool of Media, Creative Arts and Social Inquiry
curtin.accessStatusFulltext not available
curtin.facultyFaculty of Humanities
curtin.contributor.orcidChampion, Erik [0000-0002-5362-6176]
curtin.contributor.researcheridChampion, Erik [J-8471-2014]
curtin.contributor.scopusauthoridChampion, Erik [13006810600]

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