Exergaming in the car: Preliminary results of an experimental setup
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Authors
Krome, S.
Walz, Steffen
Greuter, S.
Gerlicher, A.
Schleehauf, M.
Date
2014Type
Conference Paper
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Krome, S. and Walz, S. and Greuter, S. and Gerlicher, A. and Schleehauf, M. 2014. Exergaming in the car: Preliminary results of an experimental setup, in Proceedings of the Australasian Conference on Interactive Entertainment , Dec 2-3 2014, pp. 259-261. Newcastle, NSW, Australia: ACM.
Source Title
ACM International Conference Proceeding Series
ISBN
School
School of Design and Art
Collection
Abstract
This paper presents a pilot study that explores an experimental setup for measuring stress reduction through an exergaming approach within the spatial limitations of a car. Besides our focus on the exploration of the experiment's setup, we present preliminary results that are crucial for the design of gameful stress reduction in the car context. We conclude that winning or losing an exergame does not have a significant effect on the player's distress level. However, the exergame itself, if designed properly for the spatial limitation of the car, does have a significant influence on the player's level of distress, worry and engagement.