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dc.contributor.authorKrome, S.
dc.contributor.authorWalz, Steffen
dc.contributor.authorGreuter, S.
dc.contributor.authorGerlicher, A.
dc.contributor.authorSchleehauf, M.
dc.date.accessioned2017-01-30T11:08:09Z
dc.date.available2017-01-30T11:08:09Z
dc.date.created2016-08-08T19:30:17Z
dc.date.issued2014
dc.identifier.citationKrome, S. and Walz, S. and Greuter, S. and Gerlicher, A. and Schleehauf, M. 2014. Exergaming in the car: Preliminary results of an experimental setup, in Proceedings of the Australasian Conference on Interactive Entertainment , Dec 2-3 2014, pp. 259-261. Newcastle, NSW, Australia: ACM.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/8678
dc.identifier.doi10.1145/2677758.2682632
dc.description.abstract

This paper presents a pilot study that explores an experimental setup for measuring stress reduction through an exergaming approach within the spatial limitations of a car. Besides our focus on the exploration of the experiment's setup, we present preliminary results that are crucial for the design of gameful stress reduction in the car context. We conclude that winning or losing an exergame does not have a significant effect on the player's distress level. However, the exergame itself, if designed properly for the spatial limitation of the car, does have a significant influence on the player's level of distress, worry and engagement.

dc.titleExergaming in the car: Preliminary results of an experimental setup
dc.typeConference Paper
dcterms.source.volume02-03-December-2014
dcterms.source.titleACM International Conference Proceeding Series
dcterms.source.seriesACM International Conference Proceeding Series
dcterms.source.isbn9781450327909
curtin.departmentSchool of Design and Art
curtin.accessStatusFulltext not available


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