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dc.contributor.authorBulatov, Dimitri
dc.contributor.authorMay, Marie
dc.contributor.authorStrauss, Eva
dc.contributor.authorMancini, Francesco
dc.contributor.authorKottler, Benedikt
dc.contributor.authorHelmholz, Petra
dc.date.accessioned2022-05-24T14:31:15Z
dc.date.available2022-05-24T14:31:15Z
dc.date.issued2022
dc.identifier.citationBulatov,, D. and May, M. and Strauss, E. and Mancini, F. and Kottler, B. and Helmholz, P. 2022. Increasing level of detail of buildings for improved simulation of 4D urban digital twin. In: Annual Conference Proceedings of the XXVIII International Seminar on Urban Form, University of Strathclyde, Glasgow.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/88570
dc.identifier.doi10.17868/strath.00080499
dc.description.abstract

Buildings represent a crucial component of urban morphology, and their accurate modelling is essential for a number of applications involving Urban Digital Twins. With respect to thermal simulation aiming to identify Urban Heat Islands, a trade-off between accurate modelling of a single building type and large-scale reconstruction of virtual city models needs to be found. In the proposed paper, we analyzed an Australian suburb containing approximately 1700 residential buildings with challenging roof structures. Building outlines are provided by geo-information data and converted into prismatic models of LOD1. Using airborne sensor data (digital orthophotos, high-resolution images, and digital surface models), we identified two ways to increase the LOD and thus, the accuracy of the simulation. Firstly, we used common Computer-Aided Graphics software to model interactively a few selected buildings, a process denoted as geo-specific modelling. Here, the outlines were used as foundations for constructing the ground-level walls. We relied on airborne data to retrieve building heights and roof structures. A number of floors and positions of façade elements were modelled on standard typological assumptions and building practices. We developed an interface to import automatically LOD1- based data and export LOD3 buildings into the simulation. Secondly, we reproduce these models to model other buildings in the dataset. For this so-called geo-typical modelling, a similarity measure based on the outlines was implemented. The final scene consists of triangles modelling LOD3 buildings, terrain, and trees, retrieved using machine-learning-based methods on land cover classification. Together with the semantic class, we store the geometrical and physical properties of every triangle. The environmental data (e.g., cloud coverage, air temperature) is available by means of the weather services. Surface temperature is modelled by considering conductive, convective, and radiative heat transfer. The simulation of updated LOD3 buildings shows a significantly increased realism of the temperature distribution in an urban area. It can be used to verify the sustainable design of appropriate morpho-typologies for a particular precinct in a given context.

dc.languageEnglish
dc.publisherUniversity of Strathclyde Publishing
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.titleIncreasing level of detail of buildings for improved simulation of 4D urban digital twin.
dc.typeConference Paper
dcterms.source.startPage503
dcterms.source.endPage512
dcterms.source.titleAnnual Conference Proceedings of the XXVIII International Seminar on Urban Form.
dcterms.source.isbn9781914241161
dcterms.source.conferenceXXVIII International Seminar on Urban Form
dcterms.source.conferencelocationUniversity of Strathclyde, Glasgow
dcterms.source.placeGlasgow
dc.date.updated2022-05-24T14:31:13Z
curtin.departmentSchool of Design and the Built Environment
curtin.accessStatusOpen access
curtin.facultyFaculty of Humanities


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