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    Motivations of playing digital games: A review and research agenda

    88807.pdf (483.5Kb)
    Access Status
    Open access
    Authors
    Cheah, Isaac
    Shimul, Anwar Sadat
    Phau, Ian
    Date
    2022
    Type
    Journal Article
    
    Metadata
    Show full item record
    Citation
    Cheah, I. and Shimul, A.S. and Phau, I. 2022. Motivations of playing digital games: A review and research agenda. Psychology and Marketing. 29 (5): pp. 937-950.
    Source Title
    Psychology and Marketing
    DOI
    10.1002/mar.21631
    ISSN
    0742-6046
    Faculty
    Faculty of Business and Law
    School
    School of Management and Marketing
    Remarks

    This is the peer reviewed version of the following article: Cheah, I., Shimul, A. S., & Phau, I. (2022). Motivations of playing digital games: A review and research agenda. Psychology & Marketing, 39, 937– 950, which has been published in final form at https://doi.org/10.1002/mar.21631. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions.

    URI
    http://hdl.handle.net/20.500.11937/88983
    Collection
    • Curtin Research Publications
    Abstract

    The global digital gaming industry has grown rapidly in recent years. Rapid technological advancements are changing the ways in which players can interact with video games as individuals and collectives. In addition to the increased penetration of games, the reasons for which people play and employ games need careful attention. In this paper, we have systematically reviewed the peer-reviewed journal articles (n = 91) relevant to the gamers’ motivations of playing digital games. In addition to analysing the publication trends, we have identified and discussed a set of six key motivational themes (immersion and flow, gratification and affect, escapism, social interaction, identification, and goal orientation). Subsequently, we call for further research on theoretical and methodological advancement as well as individual/social wellbeing and dark sides of digital gaming in relation to players’ motivation.

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