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dc.contributor.authorCheah, Isaac
dc.contributor.authorShimul, Anwar Sadat
dc.contributor.authorPhau, Ian
dc.date.accessioned2022-07-21T01:32:22Z
dc.date.available2022-07-21T01:32:22Z
dc.date.issued2022
dc.identifier.citationCheah, I. and Shimul, A.S. and Phau, I. 2022. Motivations of playing digital games: A review and research agenda. Psychology and Marketing. 29 (5): pp. 937-950.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/88983
dc.identifier.doi10.1002/mar.21631
dc.description.abstract

The global digital gaming industry has grown rapidly in recent years. Rapid technological advancements are changing the ways in which players can interact with video games as individuals and collectives. In addition to the increased penetration of games, the reasons for which people play and employ games need careful attention. In this paper, we have systematically reviewed the peer-reviewed journal articles (n = 91) relevant to the gamers’ motivations of playing digital games. In addition to analysing the publication trends, we have identified and discussed a set of six key motivational themes (immersion and flow, gratification and affect, escapism, social interaction, identification, and goal orientation). Subsequently, we call for further research on theoretical and methodological advancement as well as individual/social wellbeing and dark sides of digital gaming in relation to players’ motivation.

dc.languageEnglish
dc.publisherWILEY
dc.subjectSocial Sciences
dc.subjectBusiness
dc.subjectPsychology, Applied
dc.subjectBusiness & Economics
dc.subjectPsychology
dc.subjectdigital game
dc.subjectflow
dc.subjectgameplay
dc.subjectgaming motivation
dc.subjectimmersion
dc.subjectsystematic literature review
dc.subjectAUGMENTED REALITY GAMES
dc.subjectMULTIPLAYER ONLINE GAME
dc.subjectSOCIAL INTERACTIONS
dc.subjectPLAYERS
dc.subjectPERSONALITY
dc.subjectADDICTION
dc.subjectGRATIFICATIONS
dc.subjectENJOYMENT
dc.subjectBEHAVIOR
dc.subjectSELF
dc.titleMotivations of playing digital games: A review and research agenda
dc.typeJournal Article
dcterms.source.volume29
dcterms.source.number5
dcterms.source.startPage937
dcterms.source.endPage950
dcterms.source.issn0742-6046
dcterms.source.titlePsychology and Marketing
dc.date.updated2022-07-21T01:32:21Z
curtin.note

This is the peer reviewed version of the following article: Cheah, I., Shimul, A. S., & Phau, I. (2022). Motivations of playing digital games: A review and research agenda. Psychology & Marketing, 39, 937– 950, which has been published in final form at https://doi.org/10.1002/mar.21631. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions.

curtin.departmentSchool of Management and Marketing
curtin.accessStatusOpen access
curtin.facultyFaculty of Business and Law
curtin.contributor.orcidShimul, Anwar Sadat [0000-0002-3491-1772]
curtin.contributor.orcidCheah, Isaac [0000-0001-5064-7812]
curtin.contributor.orcidPhau, Ian [0000-0002-0759-6092]
dcterms.source.eissn1520-6793
curtin.contributor.scopusauthoridShimul, Anwar Sadat [56835803700]
curtin.contributor.scopusauthoridCheah, Isaac [45861046800]
curtin.contributor.scopusauthoridPhau, Ian [8508239600]


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