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    Enhancements of the realXtend framework to build a virtual conference room for knowledge transfer and learning purposes

    132879_14445_Kappe et al. 2009 - EDMEDIA.pdf (661.3Kb)
    Access Status
    Open access
    Authors
    Kappe, F.
    Guetl, Christian
    Date
    2009
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Kappe, Frank and Guetl, Christian. 2009. Enhancements of the realXtend framework to build a virtual conference room for knowledge transfer and learning purposes, in Catherine Fulford and George Siemens (ed), ED-MEDIA 2009, Jun 22 2009, pp. 3903-3911. Honolulu, Hawaii: AACE.
    Source Title
    Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009
    Source Conference
    ED-MEDIA 2009
    Additional URLs
    http://www.editlib.org/j/EDMEDIA/v/2009/n/1/?page=31
    ISBN
    1880094738
    Faculty
    Curtin Business School
    School of Information Systems
    Remarks

    Copyright 2009 by the Association for the Advancement of Computing in Education (AACE). [http://www.aace.org] Included here by permission.

    URI
    http://hdl.handle.net/20.500.11937/9933
    Collection
    • Curtin Research Publications
    Abstract

    Within the last years virtual 3D worlds have raised increasing interest by researchers, developers and communities in various application domains. Knowledge management and ICT-based learning settings in this context are in particular important in our globalized and knowledg-ecentered society. In this paper, we want to explore the development of a conference room in a virtual 3D world of knowledge transfer and learning purposes. To this end, we introduce the most important requirements, compare on those existing 3D systems, and outline arguments for the selected realXtend framework. This is followed by the prototype description which enables presenters to directly display the contents of their computer's screen on a presentation wall inside the virtual conference room, while interacting with the other users by means of an avatar in the virtual space. First findings and proposals for further work conclude this paper.

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