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    History and Cultural Heritage in Virtual Environments

    Access Status
    Fulltext not available
    Authors
    Champion, Erik
    Date
    2014
    Type
    Book Chapter
    
    Metadata
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    Citation
    Champion, E. 2014. History and Cultural Heritage in Virtual Environments, in Grimshaw, M. (ed), The Oxford Handbook of Virtuality. Oxford: Oxford University Press.
    Source Title
    The Oxford Handbook of Virtuality
    DOI
    10.1093/oxfordhb/9780199826162.013.020
    ISBN
    978-0199826162
    Faculty
    Faculty of Humanities
    School
    School of Media, Creative Arts and Social Inquiry
    URI
    http://hdl.handle.net/20.500.11937/21971
    Collection
    • Curtin Research Publications
    Abstract

    Applying virtual reality and virtual-world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been even more difficult to evaluate. This chapter examines past case studies of virtual heritage; definitions and classifications of virtual environments and virtual worlds; the problem of convincing, educational, and appropriate realism; how interaction is best employed; the question of ownership; and issues in evaluation. Given the premise that virtual heritage has as its overall aim to educate and engage the general public (on the culture value of the original site, cultural artifacts, oral traditions, and artworks), the conclusion suggests six objectives to keep in mind when designing virtual worlds for history and heritage.

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