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    Development of serious computer game based training module and its integration into working at heights mine site induction – paper II

    193444_193444.pdf (760.2Kb)
    Access Status
    Open access
    Authors
    Stothard, Phillip
    van den Hengel, A.
    Date
    2010
    Type
    Journal Article
    
    Metadata
    Show full item record
    Citation
    Stothard, P. and van den Hengel, A. 2010. Development of serious computer game based training module and its integration into working at heights mine site induction – paper II. Mining Technology. 119 (4): pp. 199-204.
    Source Title
    AusIMM International Transactions
    DOI
    10.1179/037178410X12780655704725
    ISSN
    1474-9009
    Remarks

    NOTICE: This is the author’s version of a work in which changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication.

    URI
    http://hdl.handle.net/20.500.11937/14661
    Collection
    • Curtin Research Publications
    Abstract

    This paper reports the findings of a collaborative project that developed and demonstrated a serious computer game (SCG) based simulation training module for mine site inductions. It is the second of two papers. The project was collaboration between the University of New South Wales, the University of Adelaide, BHP Billiton Olympic Dam Expansion, Resources and Engineering Skills Alliance, Training and Further Education South Australia and SkillsDMC. The pilot project was aimed at improving mine site inductions by developing a prototype SCG for trainers to incorporate into their regular training activities. The outcome was a high quality generic SCG that provides an interactive visualisation of an Australian mine site operation under construction. The SCG was tested under controlled conditions and subsequently deployed on site.

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