A Pilot Study of Four Cultural Touch-Screen Games
dc.contributor.author | Wang, L. | |
dc.contributor.author | Champion, Erik | |
dc.contributor.editor | Sally Jo Cunningham | |
dc.contributor.editor | Masood Masoodian | |
dc.contributor.editor | Bill Rogers | |
dc.date.accessioned | 2017-01-30T12:09:54Z | |
dc.date.available | 2017-01-30T12:09:54Z | |
dc.date.created | 2015-07-22T20:01:02Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Wang, L. and Champion, E. 2011. A Pilot Study of Four Cultural Touch-Screen Games, in Cunningham, J. and Masoodian, M. and Rogers (ed), Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction (CHINZ 2011), Jul 4-5 2011, pp. 57-64. Waikato, NZ: University of Waikato. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/18772 | |
dc.identifier.doi | 10.1145/2000756.2000764 | |
dc.description.abstract |
Four simple single-player games (based on the "Four Arts" of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, in order to understand features of traditional Chinese culture and related philosophical concepts such as Daoism. To evaluate the effectiveness of the design, a pilot study was conducted with twelve participants, six were Chinese speaking and six were not. The pilot study suggest that there are differences between Chinese and non-Chinese users in perceived notions of authenticity and ease of use and it has provided us with ideas on how to improve both the games and the evaluation. | |
dc.publisher | ACM | |
dc.subject | music | |
dc.subject | Flash | |
dc.subject | interactive games | |
dc.subject | calligraphy | |
dc.subject | Four Arts | |
dc.subject | Touch screen | |
dc.subject | Chinese | |
dc.subject | Daoism | |
dc.subject | cultural - heritage | |
dc.subject | go | |
dc.title | A Pilot Study of Four Cultural Touch-Screen Games | |
dc.type | Conference Paper | |
dcterms.source.startPage | 57 | |
dcterms.source.endPage | 64 | |
dcterms.source.title | CHINZ '11, 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction | |
dcterms.source.series | CHINZ '11, 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction | |
dcterms.source.isbn | 978-1-4503-0676-8 | |
dcterms.source.conference | CHINZ '11 Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction | |
dcterms.source.conference-start-date | Jul 4 2011 | |
dcterms.source.conferencelocation | Waikato New Zealand | |
dcterms.source.place | New York USA | |
curtin.department | School of Media, Culture and Creative Arts | |
curtin.accessStatus | Fulltext not available |