Shall We Play a Game?
dc.contributor.author | Caulfield, C. | |
dc.contributor.author | Maj, S. | |
dc.contributor.author | Xia, Jianhong (Cecilia) | |
dc.contributor.author | Veal, D | |
dc.date.accessioned | 2017-01-30T12:10:38Z | |
dc.date.available | 2017-01-30T12:10:38Z | |
dc.date.created | 2012-09-23T20:00:17Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | Caulfield, Craig and Maj, S. P. and Xia, Jianhong (Cecilia) and Veal, D. 2012. Shall We Play a Game?. Modern Applied Science. 6 (1): pp. 2-16. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/18909 | |
dc.identifier.doi | 10.5539/mas.v6n1p2 | |
dc.description.abstract |
This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games are useful pedagogical tools and are well-received by players, they are not sufficient in themselves and must be supplemented by other learning devices. | |
dc.publisher | Canadian Centre of Science and Education | |
dc.subject | Project management education | |
dc.subject | Serious games | |
dc.subject | Software engineering | |
dc.title | Shall We Play a Game? | |
dc.type | Journal Article | |
dcterms.source.volume | 6 | |
dcterms.source.startPage | 2 | |
dcterms.source.endPage | 16 | |
dcterms.source.issn | 1913-1844 | |
dcterms.source.title | Modern Applied Science | |
curtin.note |
This work is licensed under a Creative Commons Attribution 3.0 License. | |
curtin.department | ||
curtin.accessStatus | Open access |