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dc.contributor.authorCaulfield, C.
dc.contributor.authorMaj, S.
dc.contributor.authorXia, Jianhong (Cecilia)
dc.contributor.authorVeal, D
dc.date.accessioned2017-01-30T12:10:38Z
dc.date.available2017-01-30T12:10:38Z
dc.date.created2012-09-23T20:00:17Z
dc.date.issued2012
dc.identifier.citationCaulfield, Craig and Maj, S. P. and Xia, Jianhong (Cecilia) and Veal, D. 2012. Shall We Play a Game?. Modern Applied Science. 6 (1): pp. 2-16.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/18909
dc.identifier.doi10.5539/mas.v6n1p2
dc.description.abstract

This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games are useful pedagogical tools and are well-received by players, they are not sufficient in themselves and must be supplemented by other learning devices.

dc.publisherCanadian Centre of Science and Education
dc.subjectProject management education
dc.subjectSerious games
dc.subjectSoftware engineering
dc.titleShall We Play a Game?
dc.typeJournal Article
dcterms.source.volume6
dcterms.source.startPage2
dcterms.source.endPage16
dcterms.source.issn1913-1844
dcterms.source.titleModern Applied Science
curtin.note

This work is licensed under a Creative Commons Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/

curtin.department
curtin.accessStatusOpen access


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