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dc.contributor.authorChampion, Erik
dc.contributor.editorMark Grimshaw
dc.date.accessioned2017-01-30T12:28:34Z
dc.date.available2017-01-30T12:28:34Z
dc.date.created2015-07-16T06:22:07Z
dc.date.issued2014
dc.identifier.citationChampion, E. 2014. History and Cultural Heritage in Virtual Environments, in Grimshaw, M. (ed), The Oxford Handbook of Virtuality. Oxford: Oxford University Press.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/21971
dc.identifier.doi10.1093/oxfordhb/9780199826162.013.020
dc.description.abstract

Applying virtual reality and virtual-world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been even more difficult to evaluate. This chapter examines past case studies of virtual heritage; definitions and classifications of virtual environments and virtual worlds; the problem of convincing, educational, and appropriate realism; how interaction is best employed; the question of ownership; and issues in evaluation. Given the premise that virtual heritage has as its overall aim to educate and engage the general public (on the culture value of the original site, cultural artifacts, oral traditions, and artworks), the conclusion suggests six objectives to keep in mind when designing virtual worlds for history and heritage.

dc.publisherOxford University Press
dc.titleHistory and Cultural Heritage in Virtual Environments
dc.typeBook Chapter
dcterms.source.startPage---
dcterms.source.titleThe Oxford Handbook of Virtuality
dcterms.source.isbn978-0199826162
dcterms.source.placeUK
dcterms.source.chapter44
curtin.departmentSchool of Media, Creative Arts and Social Inquiry
curtin.accessStatusFulltext not available
curtin.facultyFaculty of Humanities


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