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    Roleplaying and Rituals For Cultural Heritage-Orientated Games

    229712_163756_72_Champion_Roleplaying-and-Rituals-For-Cultural-Heritage-Oriented-Games.pdf (1.827Mb)
    Access Status
    Open access
    Authors
    Champion, Erik
    Date
    2015
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Champion, E. 2015. Roleplaying and Rituals For Cultural Heritage-Orientated Games, in Fuchs, M. (ed), DiGRA 2015: Diversity of play: Games – Cultures – Identities, May 14-17 2015, pp. 1-16. Lüneburg, Germany: Digital Games Research Association (DiGRA).
    Source Title
    DiGRA '15 - Proceedings of the 2015 DiGRA International Conference, Digital Games Research Association, May, 2015 Volume: 12
    Source Conference
    DiGRA 2015: Diversity of play: Games – Cultures – Identities
    Additional URLs
    http://www.digra.org/digital-library/publications/roleplaying-and-rituals-for-cultural-heritage-orientated-games/
    ISSN
    2342-9666
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/33421
    Collection
    • Curtin Research Publications
    Abstract

    Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more work needs to be done to create more moving rituals, role enrichment and worldfulness. I will provide examples from The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence.

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      Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly ...
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