Roleplaying and Rituals For Cultural Heritage-Orientated Games
dc.contributor.author | Champion, Erik | |
dc.contributor.editor | Fuchs, Matt | |
dc.date.accessioned | 2017-01-30T13:36:59Z | |
dc.date.available | 2017-01-30T13:36:59Z | |
dc.date.created | 2015-10-19T20:17:49Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | Champion, E. 2015. Roleplaying and Rituals For Cultural Heritage-Orientated Games, in Fuchs, M. (ed), DiGRA 2015: Diversity of play: Games – Cultures – Identities, May 14-17 2015, pp. 1-16. Lüneburg, Germany: Digital Games Research Association (DiGRA). | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/33421 | |
dc.description.abstract |
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more work needs to be done to create more moving rituals, role enrichment and worldfulness. I will provide examples from The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence. | |
dc.publisher | Digital Games Research Association DiGRA | |
dc.relation.uri | http://www.digra.org/digital-library/publications/roleplaying-and-rituals-for-cultural-heritage-orientated-games/ | |
dc.subject | Games and intersections with other cultural forms | |
dc.subject | applications of game studies in other domains | |
dc.subject | games as representation | |
dc.subject | heritage | |
dc.subject | hybrid games and non-digital games | |
dc.title | Roleplaying and Rituals For Cultural Heritage-Orientated Games | |
dc.type | Conference Paper | |
dcterms.source.startPage | 1 | |
dcterms.source.endPage | 16 | |
dcterms.source.issn | 2342-9666 | |
dcterms.source.title | DiGRA '15 - Proceedings of the 2015 DiGRA International Conference, Digital Games Research Association, May, 2015 Volume: 12 | |
dcterms.source.series | DiGRA '15 - Proceedings of the 2015 DiGRA International Conference, Digital Games Research Association, May, 2015 Volume: 12 | |
dcterms.source.conference | DiGRA 2015: Diversity of play: Games – Cultures – Identities | |
dcterms.source.conference-start-date | May 14 2015 | |
dcterms.source.conferencelocation | Lüneburg Germany | |
dcterms.source.place | Lüneburg Germany | |
curtin.department | School of Media, Culture and Creative Arts | |
curtin.accessStatus | Open access |