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dc.contributor.authorChampion, Erik
dc.contributor.editorFuchs, Matt
dc.date.accessioned2017-01-30T13:36:59Z
dc.date.available2017-01-30T13:36:59Z
dc.date.created2015-10-19T20:17:49Z
dc.date.issued2015
dc.identifier.citationChampion, E. 2015. Roleplaying and Rituals For Cultural Heritage-Orientated Games, in Fuchs, M. (ed), DiGRA 2015: Diversity of play: Games – Cultures – Identities, May 14-17 2015, pp. 1-16. Lüneburg, Germany: Digital Games Research Association (DiGRA).
dc.identifier.urihttp://hdl.handle.net/20.500.11937/33421
dc.description.abstract

Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more work needs to be done to create more moving rituals, role enrichment and worldfulness. I will provide examples from The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence.

dc.publisherDigital Games Research Association DiGRA
dc.relation.urihttp://www.digra.org/digital-library/publications/roleplaying-and-rituals-for-cultural-heritage-orientated-games/
dc.subjectGames and intersections with other cultural forms
dc.subjectapplications of game studies in other domains
dc.subjectgames as representation
dc.subjectheritage
dc.subjecthybrid games and non-digital games
dc.titleRoleplaying and Rituals For Cultural Heritage-Orientated Games
dc.typeConference Paper
dcterms.source.startPage1
dcterms.source.endPage16
dcterms.source.issn2342-9666
dcterms.source.titleDiGRA '15 - Proceedings of the 2015 DiGRA International Conference, Digital Games Research Association, May, 2015 Volume: 12
dcterms.source.seriesDiGRA '15 - Proceedings of the 2015 DiGRA International Conference, Digital Games Research Association, May, 2015 Volume: 12
dcterms.source.conferenceDiGRA 2015: Diversity of play: Games – Cultures – Identities
dcterms.source.conference-start-dateMay 14 2015
dcterms.source.conferencelocationLüneburg Germany
dcterms.source.placeLüneburg Germany
curtin.departmentSchool of Media, Culture and Creative Arts
curtin.accessStatusOpen access


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