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    Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs

    Access Status
    Open access via publisher
    Authors
    Champion, Erik
    Date
    2016
    Type
    Journal Article
    
    Metadata
    Show full item record
    Citation
    Champion, E. 2016. Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. Transactions of the Digital Games Research Association (ToDIGRA). 2 (3).
    Source Title
    Transactions of the Digital Games Research Association (ToDIGRA)
    DOI
    10.26503/todigra.v2i3.55
    ISSN
    2328-9422
    School
    School of Media, Creative Arts and Social Inquiry (MCASI)
    URI
    http://hdl.handle.net/20.500.11937/62589
    Collection
    • Curtin Research Publications
    Abstract

    Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more needs to be done in order to create worldfulness, moving rituals and role enrichment. I will provide examples from The Elder Scrolls IV: Oblivion and The ElderScrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence.

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