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    Introduction to Virtual Heritage

    Access Status
    Fulltext not available
    Authors
    Champion, Erik
    Date
    2015
    Type
    Book Chapter
    
    Metadata
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    Citation
    Champion, E. 2015. Introduction to Virtual Heritage. In The Egyptian Oracle Project: Ancient Ceremony in Augmented Reality, ed. R. Gillam, J. Jacobson, pp. 185-196. London: Bloomsbury.
    Source Title
    The Egyptian Oracle Project: Ancient Ceremony in Augmented Reality
    Additional URLs
    https://www.bloomsbury.com/us/the-egyptian-oracle-project-9781474249256/
    ISBN
    978-1474234153
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/39010
    Collection
    • Curtin Research Publications
    Abstract

    The focus of this book—on archaeology and the classics reinvigorated by puppetry and performance, using digital environments—is an interesting and unusual contribution to the area of virtual heritage. In this chapter I wish to quickly cover some of the changes in the development and thinking behind virtual heritage, and to consider potential advantages of using performance and theatrical devices in the staging of virtual heritage.

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    • History and Heritage in Virtual Worlds
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      Applying virtual reality and virtual-world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been ...
    • History and Cultural Heritage in Virtual Environments
      Champion, Erik (2014)
      Applying virtual reality and virtual-world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been ...
    • The Role of 3D Models in Virtual Heritage Infrastructures
      Champion, Erik (2017)
      The success of virtual heritage projects, through the careful inspection, contextualization and modification of 3D digital heritage models with virtual reality technology, is still problematic. Models are hard to find, ...
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