Introduction to Virtual Heritage
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The focus of this book—on archaeology and the classics reinvigorated by puppetry and performance, using digital environments—is an interesting and unusual contribution to the area of virtual heritage. In this chapter I wish to quickly cover some of the changes in the development and thinking behind virtual heritage, and to consider potential advantages of using performance and theatrical devices in the staging of virtual heritage.
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Champion, Erik (2014)Applying virtual reality and virtual-world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been ...
Champion, Erik (2017)The success of virtual heritage projects, through the careful inspection, contextualization and modification of 3D digital heritage models with virtual reality technology, is still problematic. Models are hard to find, ...
Champion, Erik (2015)This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For ...