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dc.contributor.authorChampion, Erik
dc.contributor.editorRobyn Gillam
dc.contributor.editorJeffrey Jacobson
dc.date.accessioned2017-01-30T14:29:02Z
dc.date.available2017-01-30T14:29:02Z
dc.date.created2015-07-31T06:51:31Z
dc.date.issued2015
dc.identifier.citationChampion, E. 2015. Introduction to Virtual Heritage. In The Egyptian Oracle Project: Ancient Ceremony in Augmented Reality, ed. R. Gillam, J. Jacobson, pp. 185-196. London: Bloomsbury.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/39010
dc.description.abstract

The focus of this book—on archaeology and the classics reinvigorated by puppetry and performance, using digital environments—is an interesting and unusual contribution to the area of virtual heritage. In this chapter I wish to quickly cover some of the changes in the development and thinking behind virtual heritage, and to consider potential advantages of using performance and theatrical devices in the staging of virtual heritage.

dc.publisherBloomsbury Professional
dc.relation.urihttps://www.bloomsbury.com/us/the-egyptian-oracle-project-9781474249256/
dc.subjectvirtual heritage
dc.subjectpublicVR
dc.subjectOracle
dc.subjectegyptology
dc.titleIntroduction to Virtual Heritage
dc.typeBook Chapter
dcterms.source.startPage185
dcterms.source.endPage196
dcterms.source.titleThe Egyptian Oracle Project: Ancient Ceremony in Augmented Reality
dcterms.source.isbn978-1474234153
dcterms.source.placeLondon
dcterms.source.chapter9
curtin.departmentSchool of Media, Culture and Creative Arts
curtin.accessStatusFulltext not available


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