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    Methods for assessing 3D virtual worlds in design education

    Access Status
    Fulltext not available
    Authors
    Gül, L.
    Gu, N.
    Kim, M.
    Wang, Xiangyu
    Date
    2015
    Type
    Book Chapter
    
    Metadata
    Show full item record
    Citation
    Gül, L. and Gu, N. and Kim, M. and Wang, X. 2015. Methods for assessing 3D virtual worlds in design education, in Social Media and Networking: Concepts, Methodologies, Tools, and Applications, pp. 355-368. Hershey PA, USA: IGI Global.
    Source Title
    Social Media and Networking: Concepts, Methodologies, Tools, and Applications
    DOI
    10.4018/978-1-4666-8614-4.ch018
    ISBN
    1466686146
    School
    Department of Construction Management
    URI
    http://hdl.handle.net/20.500.11937/50317
    Collection
    • Curtin Research Publications
    Abstract

    With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.

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