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dc.contributor.authorGül, L.
dc.contributor.authorGu, N.
dc.contributor.authorKim, M.
dc.contributor.authorWang, Xiangyu
dc.date.accessioned2017-03-15T22:23:44Z
dc.date.available2017-03-15T22:23:44Z
dc.date.created2017-03-08T06:39:34Z
dc.date.issued2015
dc.identifier.citationGül, L. and Gu, N. and Kim, M. and Wang, X. 2015. Methods for assessing 3D virtual worlds in design education, in Social Media and Networking: Concepts, Methodologies, Tools, and Applications, pp. 355-368. Hershey PA, USA: IGI Global.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/50317
dc.identifier.doi10.4018/978-1-4666-8614-4.ch018
dc.description.abstract

With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.

dc.titleMethods for assessing 3D virtual worlds in design education
dc.typeBook Chapter
dcterms.source.volume1-4
dcterms.source.startPage355
dcterms.source.endPage368
dcterms.source.titleSocial Media and Networking: Concepts, Methodologies, Tools, and Applications
dcterms.source.isbn1466686146
curtin.departmentDepartment of Construction Management
curtin.accessStatusFulltext not available


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