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dc.contributor.authorChampion, Erik
dc.date.accessioned2018-02-01T05:24:31Z
dc.date.available2018-02-01T05:24:31Z
dc.date.created2018-02-01T04:49:20Z
dc.date.issued2016
dc.identifier.citationChampion, E. 2016. Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. Transactions of the Digital Games Research Association (ToDIGRA). 2 (3).
dc.identifier.urihttp://hdl.handle.net/20.500.11937/62589
dc.identifier.doi10.26503/todigra.v2i3.55
dc.description.abstract

Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more needs to be done in order to create worldfulness, moving rituals and role enrichment. I will provide examples from The Elder Scrolls IV: Oblivion and The ElderScrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence.

dc.publisherDiGRA
dc.titleWorldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs
dc.typeJournal Article
dcterms.source.volume2
dcterms.source.number3
dcterms.source.startPage1
dcterms.source.endPage27
dcterms.source.issn2328-9422
dcterms.source.titleTransactions of the Digital Games Research Association (ToDIGRA)
curtin.departmentSchool of Media, Creative Arts and Social Inquiry (MCASI)
curtin.accessStatusOpen access via publisher


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