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dc.contributor.authorWebb, Steven
dc.contributor.authorSoh, Sieteng
dc.contributor.authorTrahan, J.L.
dc.contributor.editorWorkshop on Parallel
dc.contributor.editorDistributed Simulation
dc.date.accessioned2017-01-30T11:08:46Z
dc.date.available2017-01-30T11:08:46Z
dc.date.created2009-03-24T18:01:34Z
dc.date.issued2008
dc.identifier.citationWebb, Steven and Soh, Sieteng and Trahan, Jerry. 2008. Secure referee selection for fair and responsive peer to peer gaming, in Workshop on Parallel and Distributed Simulation (ed), PADS '08: Proceedings of the 22nd Workshop on Principles of Advanced and Distributed Simulation, Jun 3 2008, pp. 63-72, Rome, Italy: Institute of Electrical and Electronics Engineers (IEEE) Computer Society.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/8793
dc.identifier.doi10.1109/PADS.2008.16
dc.description.abstract

Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent to C/S. When selecting referees from un-trusted peers, selecting non-colluding referees becomes critical. Further, referees should be selected such that the range and length of delays to players is minimised (maximising game fairness and responsiveness). In this paper we formally define the referee selection problem and propose two secure referee selection algorithms, SRS-1 and SRS-2, to solve it. Both algorithms ensure the probability of corrupt referees controlling a zone/region is below a pre-defined limit, while attempting to maximise responsiveness and fairness. The trade-off between responsiveness and fairness is adjustable for both algorithms. Simulations show the effectiveness of our algorithms in two different scenarios.

dc.publisherInstitute of Electrical and Electronics Engineers (IEEE) Computer Society
dc.titleSecure referee selection for fair and responsive peer to peer gaming
dc.typeConference Paper
dcterms.source.startPage63
dcterms.source.endPage72
dcterms.source.title22nd Workshop on Principles of Advanced and Distributed Simulation
dcterms.source.series22nd Workshop on Principles of Advanced and Distributed Simulation
dcterms.source.isbn9780769531595
dcterms.source.conferencePADS '2008
dcterms.source.conference-start-date3 Jun 2008
dcterms.source.conferencelocationRome
dcterms.source.placeUSA
curtin.note

Copyright © 2008 IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.

curtin.departmentDepartment of Computing
curtin.accessStatusOpen access
curtin.facultySchool of Electrical Engineering & Computing
curtin.facultyScience and Engineering


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