Implementing intelligent pedagogical agents in virtual worlds: Tutoring natural science experiments in OpenWonderland
dc.contributor.author | Soliman, M. | |
dc.contributor.author | Guetl, Christian | |
dc.contributor.editor | Not Available | |
dc.date.accessioned | 2017-01-30T11:11:19Z | |
dc.date.available | 2017-01-30T11:11:19Z | |
dc.date.created | 2014-02-10T20:00:37Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | Soliman, Mohamed and Guetl, Christian. 2013. Implementing intelligent pedagogical agents in virtual worlds: Tutoring natural science experiments in Open Wonderland, in Global Engineering Education Conference (EDUCON) 2013 IEEE, Mar 13-15 2013, pp. 782-789. Berlin, Germany: IEEE. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/9240 | |
dc.identifier.doi | 10.1109/EduCon.2013.6530196 | |
dc.description.abstract |
Intelligent Pedagogical Agents (IPAs) can be thought of as embodied intelligent agents that are designed for pedagogical purposes to support learning. They can be designed in particular for virtual worlds. Virtual worlds are becoming an interesting medium for engineering education for the properties of visual collaboration abilities providing authentic learning experiences and for the opportunity of providing active learning. However, virtual worlds need more educational support to be more inhabited with increased learning services. Incorporating intelligent pedagogical agents into virtual worlds adds such learning support by adding intelligence, improving believability, and the opportunity to increase communication with an artificial educator. However the implementation of intelligent pedagogical agents and adopting them in a virtual world require several efforts with different aspects of implementation. This paper reports our first prototype implementation of an IPA interacting with a learner and a learning object in natural science experiment in a virtual world while providing supporting multi-modal communication abilities. The IPA has features of text chat based on the Artificial Intelligence Markup Language (AIML), a text-to-speech synthesis function, and non-verbal communication abilities through gesture animation. The implementation is presented through explained scenarios of the IPA tutoring an experiment or monitoring a learner avatar interaction with a learning object in a Virtual World. The IPA & the learning scenarios are implemented in the open source of Open Wonderland. | |
dc.publisher | IEEE and Curran Associates | |
dc.subject | Intelligent Pedagogical Agents | |
dc.subject | Intelligent Agents | |
dc.subject | Virtual Worlds | |
dc.title | Implementing intelligent pedagogical agents in virtual worlds: Tutoring natural science experiments in OpenWonderland | |
dc.type | Conference Paper | |
dcterms.source.startPage | 782 | |
dcterms.source.endPage | 789 | |
dcterms.source.title | 2013 IEEE Global Engineering Education Conference (EDUCON) | |
dcterms.source.series | 2013 IEEE Global Engineering Education Conference (EDUCON) | |
dcterms.source.isbn | 9781467361101 | |
dcterms.source.conference | IEEE EDUCON 2013 | |
dcterms.source.conference-start-date | Mar 13 2013 | |
dcterms.source.conferencelocation | Berlin, Germany | |
dcterms.source.place | US | |
curtin.note |
Copyright © 2013 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | |
curtin.department | ||
curtin.accessStatus | Open access |