A 3D pedagogical heritage tool using game technology
Access Status
Open access
Authors
Champion, Erik
Date
2016Type
Journal Article
Metadata
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Champion, E. 2016. A 3D pedagogical heritage tool using game technology. Mediterranean Archaeology and Archaeometry. 16 (5): pp. 63-72.
Source Title
Mediterranean Archaeology and Archaeometry
School
School of Media, Culture and Creative Arts
Collection
Abstract
This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage has not been fully leveraged and it will provide a case study of a game engine technology not used explicitly as a game but as a serious pedagogical tool for 3D digital heritage environments.
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by/4.0/
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