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dc.contributor.authorChampion, Erik
dc.date.accessioned2017-03-15T22:17:01Z
dc.date.available2017-03-15T22:17:01Z
dc.date.created2017-02-26T19:31:35Z
dc.date.issued2016
dc.identifier.citationChampion, E. 2016. A 3D pedagogical heritage tool using game technology. Mediterranean Archaeology and Archaeometry. 16 (5): pp. 63-72.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/49973
dc.identifier.doi10.5281/zenodo.204967
dc.description.abstract

This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage has not been fully leveraged and it will provide a case study of a game engine technology not used explicitly as a game but as a serious pedagogical tool for 3D digital heritage environments.

dc.publisherMAA Journal
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.titleA 3D pedagogical heritage tool using game technology
dc.typeJournal Article
dcterms.source.volume1
dcterms.source.number2nd International Symposium on Virtual Archaeology Museums and Cultural Tourism (September 2015 - Delphi, Greece)
dcterms.source.startPage63
dcterms.source.endPage72
dcterms.source.titleMediterranean Archaeology and Archaeometry
curtin.departmentSchool of Media, Culture and Creative Arts
curtin.accessStatusOpen access


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