A 3D pedagogical heritage tool using game technology
dc.contributor.author | Champion, Erik | |
dc.date.accessioned | 2017-03-15T22:17:01Z | |
dc.date.available | 2017-03-15T22:17:01Z | |
dc.date.created | 2017-02-26T19:31:35Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Champion, E. 2016. A 3D pedagogical heritage tool using game technology. Mediterranean Archaeology and Archaeometry. 16 (5): pp. 63-72. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/49973 | |
dc.identifier.doi | 10.5281/zenodo.204967 | |
dc.description.abstract |
This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage has not been fully leveraged and it will provide a case study of a game engine technology not used explicitly as a game but as a serious pedagogical tool for 3D digital heritage environments. | |
dc.publisher | MAA Journal | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.title | A 3D pedagogical heritage tool using game technology | |
dc.type | Journal Article | |
dcterms.source.volume | 1 | |
dcterms.source.number | 2nd International Symposium on Virtual Archaeology Museums and Cultural Tourism (September 2015 - Delphi, Greece) | |
dcterms.source.startPage | 63 | |
dcterms.source.endPage | 72 | |
dcterms.source.title | Mediterranean Archaeology and Archaeometry | |
curtin.department | School of Media, Culture and Creative Arts | |
curtin.accessStatus | Open access |