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dc.contributor.authorChampion, Erik
dc.contributor.editorEbner, Martin
dc.contributor.editorErenli, Kai
dc.contributor.editorMalaka, Rainer
dc.contributor.editorPirker, Johanna
dc.contributor.editorWalsh, Aaron E.
dc.date.accessioned2017-01-30T11:02:15Z
dc.date.available2017-01-30T11:02:15Z
dc.date.created2015-08-04T20:00:51Z
dc.date.issued2015
dc.identifier.citationChampion, E. 2015. Theoretical Issues for Game-based Virtual Heritage. In Immersive Education, ed. Ebner, Martin; Erenli, Kai; Malaka, Rainer; Pirker, Johanna; Walsh, Aaron E., 125-136. Cham, Germany: Springer.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/7744
dc.description.abstract

This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious game design for interactive history and digital heritage.

dc.publisherSpringer
dc.relation.urihttp://link.springer.com/chapter/10.1007/978-3-319-22017-8_11
dc.subjectHeritage History Serious games
dc.titleTheoretical Issues for Game-based Virtual Heritage
dc.typeBook Chapter
dcterms.source.startPage125
dcterms.source.endPage136
dcterms.source.titleImmersive Education
dcterms.source.isbn978-3-319-22016-1
dcterms.source.placeCham, Germany
dcterms.source.chapter11
curtin.departmentSchool of Media, Culture and Creative Arts
curtin.accessStatusFulltext not available


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