Theoretical Issues for Game-based Virtual Heritage
dc.contributor.author | Champion, Erik | |
dc.contributor.editor | Ebner, Martin | |
dc.contributor.editor | Erenli, Kai | |
dc.contributor.editor | Malaka, Rainer | |
dc.contributor.editor | Pirker, Johanna | |
dc.contributor.editor | Walsh, Aaron E. | |
dc.date.accessioned | 2017-01-30T11:02:15Z | |
dc.date.available | 2017-01-30T11:02:15Z | |
dc.date.created | 2015-08-04T20:00:51Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | Champion, E. 2015. Theoretical Issues for Game-based Virtual Heritage. In Immersive Education, ed. Ebner, Martin; Erenli, Kai; Malaka, Rainer; Pirker, Johanna; Walsh, Aaron E., 125-136. Cham, Germany: Springer. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/7744 | |
dc.description.abstract |
This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious game design for interactive history and digital heritage. | |
dc.publisher | Springer | |
dc.relation.uri | http://link.springer.com/chapter/10.1007/978-3-319-22017-8_11 | |
dc.subject | Heritage History Serious games | |
dc.title | Theoretical Issues for Game-based Virtual Heritage | |
dc.type | Book Chapter | |
dcterms.source.startPage | 125 | |
dcterms.source.endPage | 136 | |
dcterms.source.title | Immersive Education | |
dcterms.source.isbn | 978-3-319-22016-1 | |
dcterms.source.place | Cham, Germany | |
dcterms.source.chapter | 11 | |
curtin.department | School of Media, Culture and Creative Arts | |
curtin.accessStatus | Fulltext not available |